How would you describe the role of a Guide?
This question was posed to heroes in discovery studio recently. The hand of one of our founding heroes shot up. “A guide is a learning designer and life coach for kids”, he said confidently. Many heads nodded in agreement.
While it can be hard to explain the role of a Guide, this hero was able to pinpoint the two key “jobs” of a TVS Guide. Inspired by the Montessori approach, a guide’s role in a learner-driven environment is to set up the learning environment, to ensure all learners have the tools and materials they need to successfully direct their own learning, and to design engaging and meaningful learning experiences- ones that hopefully inspire them to explore even more outside of the school day.
But, there is also a second job. This is the job as “coach”- to listen, affirm, hold up the mirror, and guide learners to a deeper understanding of the obstacles they face and the potential solutions available to them.
Like a real coach or trainer, heroes have a standing appointment with their Guide each week. Here are some of the questions Guides and Heroes have discussed in their meetings this session.
How is your Passion Project going?
What excellent work would you like to present at Exhibition?
Let’s look at your Weekly tracker. Do you think you are on track to reach your goals by the end of the session? What are you stuck on?
What are you feeling really good about?
Which goal/badge feels like a “dragon”/puts you in your panic zone?
How can we break this big goal into smaller pieces? What else might help?
These guide “check-ins”, while seemingly small, provide the support young learners need on their journey of self-directed learning. As they grow in independence, they start to see the solutions available to them and gain confidence in their ability to act, create, and learn through their own practice of self-affirmation and experience.
Even now, in the second session of a new school year, these young learners are rightfully celebrating their hard work, naming their areas of challenge, and identifying strategies and actions they could take to accomplish their goals. Below are just a few of the “aha” moments that have occurred during Guide-hero meetings so far this year.
“I was stuck in my research. I couldn’t find what I was looking for. I could ask a fellow traveler next time if they had any ideas.” -TVS Hero, age 7
“Math is my dragon. I have not been doing 30 minutes a day or watching the videos. I should do this first- then see if someone who is really good at math can help me. One of the Middle Schoolers said she would tutor me.” -TVS Hero, age 10
“I need to do a better job in my writing. I think I just need to slow down. I’ll ask my squad leader to hold me accountable to this. I know they can help me.” -TVS Hero, age 9
“I have been avoiding Lexia. I need to set aside an hour to get into flow and get started.” -TVS Hero, age 11
“I don’t know what to read next. I’ll ask my fellow travelers for recommendations and pick my next badge book by the end of Session 2.” -TVS Hero, age 9
“I love reading so much that I sometimes forget to work on other things. I will do the other things first during morning work and set a timer. Then I can use the remaining time to read!” -TVS Hero, age 7
Guide meetings are constant reminders of how capable young people are. Whether viewed as a Socratic guides or Life Coaches, it is certain that our Guides are learning too and feel lucky they get to do so alongside this next generation of world changers.